Il existe un mode automatique dans lequel vous sélectionnez votre jeu et le code, et un mode manuel dans lequel vous devez inscrire vous même le code a appliquer. La base de données des codes est externe et peux ainsi être "facilement" modifiée.
Version 1.4.1
- Correction d'un gros bug.
Version 1.4
- SFO creation and patching is all done within this application now, instead of calling out to another application to do it. It's now creating a new param.sfo from scratch, using any pertinent values from the original param that it can. By doing it this way it's fixing a ton of current compatibility issues (like with Star Ocean and Ninja Gaiden 2). It's not using a generic value for certain things like resolution and sound format either, so it should clear up a lot of issues there and make it virtually future proof.
- New version of unself included. This version is capable of creating elfs from already modified bins made with make_self. This will cut down on "Error creating elf" errors greatly.
- Key folder fixes. Now, you have 4 folders to choose from to place your keys, and they will be copied to the folder they should remain at during the first run. Choices are [userprofile]\.ps3, [userprofile]\ps3keys, [applicationfolder]\.ps3, and [applicationfolder]\ps3keys. This information is shown when the application launches if none are found, and displays the exact folders for your individual computer.
- Eboot fixing is now supported within this application. This means that eboots made for firmwares newer than 3.41 or 3.55 can be patched during creation instead of having A LOT on manual work needed after creation. Eboot patched for 3.41 work perfect for 3.55. At this time there is still no support for eboot fixing of 3.60 games do to the keys not being released yet.
- Performance enhancements. I optimized thousands of lines of code, making the application run much faster.
- Status bug fix. Status was not displayed until the process was finished. Status is now shown in real time.
- Various other small bug fixes.
- XP compatibility (Still not 100% tested, working perfectly on 2 testers' PCs). There seemed to be a permissions error when using XP and trying to delete certain temp files. This issue was caused by the .NET framework. I solved this by ignoring errors when attempting to delete certain problem files. Make sure you manually clean out any leftover files from your output directory when using XP.
Version 1.3
-Added ability of Cheat Pkg creation
-Added ability of reading from both param.sfo files and encrypted eboots of games for the contentID (increases game compatibility with patches and updates, You still use the disc eboot to create the cheat pkg, of course, but you can also give it the npdrm eboot its replacing and it will match its information for increase compatibility)
-Bug Fixes
-PS3 keys folder check added (If the folder cannot be found, the application will shutdown instantly)
-Cheat Database Updated, added few more games and updated some games with more cheats.
Version 1.2
- Bug fixes
- Saves last used output directory.
- Allows you to open bin files with the application. That way you can bind .bin files with it and open them by double clicking the file, or dragging the file onto this application and opening them that way.
- Correction d'un gros bug.
Version 1.4
- SFO creation and patching is all done within this application now, instead of calling out to another application to do it. It's now creating a new param.sfo from scratch, using any pertinent values from the original param that it can. By doing it this way it's fixing a ton of current compatibility issues (like with Star Ocean and Ninja Gaiden 2). It's not using a generic value for certain things like resolution and sound format either, so it should clear up a lot of issues there and make it virtually future proof.
- New version of unself included. This version is capable of creating elfs from already modified bins made with make_self. This will cut down on "Error creating elf" errors greatly.
- Key folder fixes. Now, you have 4 folders to choose from to place your keys, and they will be copied to the folder they should remain at during the first run. Choices are [userprofile]\.ps3, [userprofile]\ps3keys, [applicationfolder]\.ps3, and [applicationfolder]\ps3keys. This information is shown when the application launches if none are found, and displays the exact folders for your individual computer.
- Eboot fixing is now supported within this application. This means that eboots made for firmwares newer than 3.41 or 3.55 can be patched during creation instead of having A LOT on manual work needed after creation. Eboot patched for 3.41 work perfect for 3.55. At this time there is still no support for eboot fixing of 3.60 games do to the keys not being released yet.
- Performance enhancements. I optimized thousands of lines of code, making the application run much faster.
- Status bug fix. Status was not displayed until the process was finished. Status is now shown in real time.
- Various other small bug fixes.
- XP compatibility (Still not 100% tested, working perfectly on 2 testers' PCs). There seemed to be a permissions error when using XP and trying to delete certain temp files. This issue was caused by the .NET framework. I solved this by ignoring errors when attempting to delete certain problem files. Make sure you manually clean out any leftover files from your output directory when using XP.
Version 1.3
-Added ability of Cheat Pkg creation
-Added ability of reading from both param.sfo files and encrypted eboots of games for the contentID (increases game compatibility with patches and updates, You still use the disc eboot to create the cheat pkg, of course, but you can also give it the npdrm eboot its replacing and it will match its information for increase compatibility)
-Bug Fixes
-PS3 keys folder check added (If the folder cannot be found, the application will shutdown instantly)
-Cheat Database Updated, added few more games and updated some games with more cheats.
Version 1.2
- Bug fixes
- Saves last used output directory.
- Allows you to open bin files with the application. That way you can bind .bin files with it and open them by double clicking the file, or dragging the file onto this application and opening them that way.
Le programme génère un fichier MOD_EBOOT.BIN. Vous devez faire une sauvegarde du fichier EBOOT.BIN original de votre jeu, puis renommer le MOD_EBOOT.BIN en EBOOT.BIN.
Attention, si votre jeu a été mis à jour, ça ne marchera pas. Il faut que vous supprimiez les données de mise à jour, et que vous ne mettez pas à jour le jeu étant donné que les fichiers NPDRM (concrètement tous les fichiers téléchargés sur le PSN ou des mises à jour) ne peuvent pas être décryptés par le programme.
Attention: Vous avez besoin de copier les clés PS3 dans le dossier %USERPROFILE%/ps3keys. Suivez ce tutoriel jusqu'à l'étape 1 pour savoir comment avoir ces clés.
Site officiel : http://psgroove.com/content.php?1037-PS3-Cheat-Enabler-v1.4-Released