Le but du jeu est d'éviter les balles qui sautillent à l'écran.
Version 1.1
Here is an update to something I made for PS3 ages ago. It was originally made with the official SDK but it has now been remade with PSL1GHT and will work perfectly fine on CFW (is it still not possible to run the old stuff from the days of Jailbreak devices unmodified on CFW without getting an 80010009 error?).
There have been a handful of changes. Everything speeds up slightly as your score increases. The game pauses when the XMB is brought up. The text is larger and has a different font. There are a lot of other alterations but it is all minor stuff.
The one very noticeable change is that it has returned to being played with the analog sticks (you can use either one) instead of being sixaxis motion controlled. I wasn’t able to get the motion controls working (I have been having bad luck with controls lately lol). I would greatly appreciate it if anyone want’s to point me in the direction of an example showing the use of the sixaxis with PSL1GHT. It isn’t really a problem though. Motion controls are fun but it still plays well with the analog sticks.
Version 1.0
- Les contrôles analogues ont été remplacés par le contrôle via le sixasis.
- Correction du problème avec les textes à l'écran.
- Les graphiques ne semblent plus déformés (les cercles sont des cercles maintenant).
Site officiel : http://thatotherdev.com/category/my-games/dont-get-crushed/