Pour les anglophones, voici une traduction de l'article de Hermes par remainnameless :
Here I let the AsbestOS loader:
Version homebrew worked under psl1ght already compiled:
http://mods.elotrolado.net/~hermes/p...ad_v4_apps.rar
version not psl1ght:
http://mods.elotrolado.net/~hermes/p...oad_hermes.rar
In order to compile asbestos.bin (that is included) it is needed compilers PS3, such as those that or ifcaro has precompiled (that is what I have used I) or those that generates ps3toolchain.
to asbestos_loader, is an application prototype that must be compiled and so you already know: you can use basic the sources of open to manager, you clear all the PPU_SRCS less main.cpp and you add syscall8.c, you put of TARGET asbestOS.elf, you clear all the PPU_LDLIBS and you leave emptinesses VPSHADER_SRCS and FPSHADER_SRCS.
The EBOOT.BIN that is generated next to the sources, can be sent from app_home when igniting the console, if in pendrive you add a folder in root “PS3_GAME”, inside you put the ICON0.PNG and valid PARAM.SFO (that you can adapt so that puts asbestOS and those things), you create a folder “USRDIR” and inside you put the EBOOT.BIN.
Also it can become of the following way: you create the folder inside “homebrew” in root of pendrive and another one of name “AsbestOS”, where you copy the EBOOT.BIN and the ICON0.PNG
In root of pendrive it is needed asbestos.bin (that are in the folder “asbestos_bin” of rar) and dtbImage-20101020.bin, kernel of Linux that you can unload here of http://marcansoft.com/transf/dtbImage-20101020.bin
With that you would have to see the pinguinos and all that: it is not possible to be gone beyond unless you can form servant TFTP, etc, but as concept sample, is worth.
The shipper uses the generic route “/dev_usb” reason why he does not agree that there are other devices FAT connected to the console.
PS: Please, that the people who do not know of these things, abstain to take part: Linux in PS3 at the moment, is but a curiosity that another thing, because it is in diapers. This that I put here is not but that a curiosity for some and others, perhaps it is a route easy of work to develop kernel in a device that in principle, is not preparation for it.
Greetings
Tutoriel rapide pour la mise en œuvre du loader :
Pour faire fonctionner le loader, vous avez besoin de ces 2 fichiers :
- payload_v4_apps
- DTB Image- http://marcansoft.com/transf/dtbImage-20101020.bin
- Après avoir extrait l'Image DTB, copiez le kernel (dtbImage-20101020.bin) à la racine de votre disque dur.
- Décompressez ensuite l'archive Payload_4_Apps. Créez un dossier nommé “HOMEBREW” à la racine du disque dur, ainsi qu'un dossier nommé “ASBESTOS” à l'intérieur de ce dossier. Puis copiez “EBOOT.bin” et “ICON0.PNG” depuis “payload_4_apps > homebrew > AsbestOS” dans le dossier “HOMEBREW > ASBESTOS ” sur votre disque dur.
- Lancez la console avec le payload de Hermes, et lancez Open Manager. Rendez-vous dans le Homebrew launcher (Appuyez sur START) et lancez AsbestOS.
Et voila. Il n'y a pas grand chose pour le moment, mais si vous montez un serveur TFTP vous pouvez lancez un grand nombre de commandes de Terminal.
Télécharger AsbestOS loader
Source : http://www.ps3hax.net/2010/10/hermes-asbestos-loader/
Site Officiel : http://www.elotrolado.net/hilo_desarrollo-psgroove-payload-custom-v4b_1490355_s1010#p1722262898