I’m gonna go ahead and announce my intent to port this (along with SDL) to the PS3 cell SDK. There’s still lots of clean up to be done, but I’ve got dosbox running, including games (I’ve only tested ‘Eye of the Beholder’). The SDL port is still missing audio, mouse, and joystick support.
I’m curious if anyone has any ideas that can be used to allow this to be used to its fullest without hooking up a keyboard. Any ideas on how to mount and load the games, or handling kb input in the games would be appreciated.
Hopefully with an SDL port, other apps can be ported too (that SDL version of mame is looking pretty juicy).
I’ll post again later with a link to a code repo.
For the curious, here are the code repos for SDL and dosbox. It still needs quite a bit of work, so I wouldn’t go too far out of my way to build them yet.
http://code.google.com/p/sdcell
http://code.google.com/p/dopsbox
On apprend donc que Robo Hobo a déjà bien avancé sur le projet, même si beaucoup de travail reste encore à faire. L'émulateur est fonctionnel, mais l'audio et le support de la souris et du joystick sont encore absent. Le portage de cet émulateur implique le portage de la célèbre librairie graphique SDL. L'adaptation de la SDL pourra donc servir à d'autre portage.
Pour ceux qui voudraient tester cet émulateur, voici la procédure pour compiler l'homebrew :
First install sdcell (http://code.google.com/p/sdcell).
Place the path to 'ppu-lv2-g++' in your path. Set the environment variable CELL_SDK to the path to your sdk. Set the environmnet variable SDCELL to the path where you build sdcell.
Use the following command to run the configure script:
SDL_CONFIG=./sdl-config-ps3 CC=ppu-lv2-gcc CXX=ppu-lv2-g++ ./configure --disable-dynamic-core --host=powerpc
Finally run make to build.
Source : http://ps3crunch.net/dopsbox-dosbox-emulator-ported-ps3-robo-hobo.html
Site Officiel : http://code.google.com/p/dopsbox/