Les consoles Debug et DECR sont destinées aux développeurs afin de tester leurs jeux.
Ces leaks permettront de faire des CFW 4.46 ou 4.50 utilisant des fonctionnalités spéciales (comme le CFW rebug).
4.46 DEX
- The update data for debugging station has been updated
at the same timing as the release of the system software 4.46.
This update does not affect titles.
Also, there is no change in the system software GUI.
[Known Issues/Restrictions]
- Validation of a media or the file system itself cannot be performed
from the Check menu in the Game column.
When submitting a master disc, make sure to verify the disc that no error
is present using the Disc Image Generator for PlayStation(R)3 or
the Disc Image Checker for PlayStation(R)3.
- When performing the check from the Check menu in the Game column,
if the number of result files exceeds approximately 80 to 100 depending
on each check item, the file entries of the root directory in the USB
mass storage run out and the subsequent check result files may no
longer be stored.
In such case, move the check result files to another directory.
4.50 DEX
[Bug Fixes]
- The following bugs have been fixed.
– (B#103731)
Memory corruption occurs when using sceNpTssGetData()/sceNpTssGetDataAsync().
– (B#103594)
When setting “NP Debug” of “Debug Settings” on and using
sceNpTssGetData(), an excess delay of two seconds occurs per 3KiB.
[Known Issues/Restrictions]
- Validation of a media or the file system itself cannot be performed
from the Check menu in the Game column.
When submitting a master disc, make sure to verify the disc that no error
is present using the Disc Image Generator for PlayStation(R)3 or
the Disc Image Checker for PlayStation(R)3.
- When performing the check from the Check menu in the Game column,
if the number of result files exceeds approximately 80 to 100 depending
on each check item, the file entries of the root directory in the USB
mass storage run out and the subsequent check result files may no
longer be stored.
In such case, move the check result files to another directory.
DECR 4.50
[Bug Fixes]
- The following bugs have been fixed.
– (B#103731)
Memory corruption occurs when using sceNpTssGetData()/sceNpTssGetDataAsync().
– (B#103594)
When setting “NP Debug” of “Debug Settings” on and using
sceNpTssGetData(), an excess delay of two seconds occurs per 3KiB.
[Known Issues/Restrictions]
- Validation of a media or the file system itself cannot be performed
from the Check menu in the Game column.
When submitting a master disc, make sure to verify the disc that no error
is present using the Disc Image Generator for PlayStation(R)3 or
the Disc Image Checker for PlayStation(R)3.
- When performing the check from the Check menu in the Game column,
if the number of result files exceeds approximately 80 to 100 depending
on each check item, the file entries of the root directory in the USB
mass storage run out and the subsequent check result files may no
longer be stored.
In such case, move the check result files to another directory.
Cet article est sponsorisé par le comité des plombiers unis.
[MAJ]: le SDK 4.40 a aussi été partiellement leaké :
———————————————————————-
SDK440 Environment Setting
———————————————————————-
Once the package is expanded, the software for the communication
processor must be updated first.
Please refer to “Reference Tool Software Setup Guide” for the detailed
updating procedure, and please note the following points when updating.
- If you are using the environment of SDK100 or before, please write
the Flash Memory with the ebootrom included in SDK100 first.
- Please note that the operation of when updated directly
from the environment of SDK100 or before to SDK440 is not guaranteed.
Source : http://www.ps3hax.net/2013/10/debug-and-decr-firmwares-leaked/