Sans plus attendre, voici les clés :
VMC 64 E3 0D 19 A1 69 41 D6 77 E3 2E EB E0 7F 45 D2
ATA SEED D9 2D 65 DB 05 7D 49 E1 A6 6F 22 74 B8 BA C5 08 83 84 4E D7 56 CA 79 51 63 62 EA 8A DA C6 03 26
ECDSA PUBLIC 62 27 B0 0A 02 85 6F B0 41 08 87 67 19 E0 A0 18 32 91 EE B9 6E 73 6A BF 81 F7 0E E9 16 1B 0D DE B0 26 76 1A FF 7B C8 5B
DataKey 10 17 82 34 63 F4 68 C1 AA 41 D7 00 B1 40 F2 57
MetaKey 38 9D CB A5 20 3C 81 59 EC F9 4C 93 93 16 4C C9
CEX
Mira Miraaaaaa Miraaaalaaaaaaa
Ca vous fait une belle jambe me direz vous, mais que fais-t-on avec ? Heureusement que flatz est là pour nous aider ! Voici le détail sur comment décrypter les jeux.
Ok, guys. Unfortunately I forced to admit that I have no more time to work on PS3 stuff because I’m very busy lately. So I decided to publish all information related to PS2 classics as @JuanNadie did with the NPDRM algorithm one year ago. Firstly I wanted to say that he was the first who started reverse-engineering on this subject and when he left the scene I decided to continue his work to keep it from going to waste. And so I would like to thank @JuanNadie for his amazing contribution to the PS3 scene. Besides that, he gave me some piece of information on the subject.
All PS2 classics runs within the ps2_netemu.self which represents a different kernel for execution these PS2 games but before it started the VSH module loads your individual data for PSN/SEN (such as act.dat and .rif file for your game). It is absolutely the same process as used for usual PSN games and the goal of it is getting the key used for decryption of PS2 content which includes an optional CONFIG file, ISO.BIN.EDAT andISO.BIN.ENC. The latest one is the actual encrypted disc image of the game. All mentioned files are encrypted with the same key (calledklicensee) which is stored in encrypted form inside .rif file for your game and it decrypted with the specified key from key table stored inact.dat. When you get this key you can decrypt ISO.BIN.EDAT and see if it contains a game title (for example, SLUS-20062 for GTA 3). This will mean that key is correct. Since almost all the information regarding EDATs is known (see there and there) I will not going to explain it again.
Pour le dongle Cobra, voici le payload : http://pastie.org/private/ugnucdtw6dcb0bjjhxbq#
Espérons donc que bientôt nous ayons un moyen de lire nos backups PS2 sans devoir acheter le dongle Cobra !
Source : http://www.ps3hax.net/2013/03/a-couple-of-awesome-releases-by-miralatijera/