Je vous fournis ici tous les outils mis à jour et compilés pour Windows.
Changelog:
Sven Peter another fix master
Sven Peter fix makeself w/o compression again
Sven Peter check magic in unself
Sven Peter stop padding the self to the original size
Sven Peter makeself: support compressed phdrs
Sven Peter unself: small fix. strtab for ppu is now messed up
Sven Peter puppack: support the specification of a build no
Sven Peter let's make it work again
Sven Peter makeself: move sections around a bit
Sven Peter try to get key directory from an env variable
Sven Peter another makeself fix
Sven Peter ungpkg: decrypt and unpack game packages
unpkg: support non-compressed packages master
Whoops again.
simple mode for unpkg; just extract the content
and one more makeself fix.
use urandom for keys to require less entropy
more work on makeself
don't segfault in case no key is available
some patches.
cospkg: create core os packages
Whoops.
small fix for pkg
cosunpkg: unpack decrypted core os package
stupid stack smash
Revert "undo all bn/ecc optimizations due to some bug"
undo all bn/ecc optimizations due to some bug
pkg: create and sign package files
new unpkg: decrypt any package file
makeflashpkg: untested tool for making flash pkgs
unflashpkg: decrypt dev_flash files
sceverify: support spp files
makeself: added all types
some fixes. no, it still doesn't work yet.
fix for makeself
'fix' for sceverify
unpkg: be less annoying
makeself: only encrypt LOAD phdrs
puppack: create PUP files from scratch
Reduce big hashes
Abstract "struct point"
Use Montgomery multiplication
Refactor a bit
Optimise bn_add(), bn_sub(), bn_mul()
Refactor bn_add(), bn_sub()
Introduce bn_reduce()
fix for makepkg
EC fixes
Implement and hook up EC stuff
norunpack: extract files from a NOR dump
pupunpack: check pup hmacs
let's use real random numbers
makepkg: build update.pkg files
some code refactoring
Whoops.
makeself: convert ELF files to self files
also get Q
sceverify: verify SCE binaries
fix unself for recent selfs
unpkg - decrypt and unpack update .pkg files
pupunpack fixes
intial crypto stuff
some minor fixes
fix unself for compressed files
unself: convert fselfs back to elfs
more self stuff
usability
readself: finally some 64bit support
and more self stuff
readself: even more information
some readself updates; thanks to phiren.
usability++ from booto
small fix
readself + fixes
Initial commit.
Sven Peter fix makeself w/o compression again
Sven Peter check magic in unself
Sven Peter stop padding the self to the original size
Sven Peter makeself: support compressed phdrs
Sven Peter unself: small fix. strtab for ppu is now messed up
Sven Peter puppack: support the specification of a build no
Sven Peter let's make it work again
Sven Peter makeself: move sections around a bit
Sven Peter try to get key directory from an env variable
Sven Peter another makeself fix
Sven Peter ungpkg: decrypt and unpack game packages
unpkg: support non-compressed packages master
Whoops again.
simple mode for unpkg; just extract the content
and one more makeself fix.
use urandom for keys to require less entropy
more work on makeself
don't segfault in case no key is available
some patches.
cospkg: create core os packages
Whoops.
small fix for pkg
cosunpkg: unpack decrypted core os package
stupid stack smash
Revert "undo all bn/ecc optimizations due to some bug"
undo all bn/ecc optimizations due to some bug
pkg: create and sign package files
new unpkg: decrypt any package file
makeflashpkg: untested tool for making flash pkgs
unflashpkg: decrypt dev_flash files
sceverify: support spp files
makeself: added all types
some fixes. no, it still doesn't work yet.
fix for makeself
'fix' for sceverify
unpkg: be less annoying
makeself: only encrypt LOAD phdrs
puppack: create PUP files from scratch
Reduce big hashes
Abstract "struct point"
Use Montgomery multiplication
Refactor a bit
Optimise bn_add(), bn_sub(), bn_mul()
Refactor bn_add(), bn_sub()
Introduce bn_reduce()
fix for makepkg
EC fixes
Implement and hook up EC stuff
norunpack: extract files from a NOR dump
pupunpack: check pup hmacs
let's use real random numbers
makepkg: build update.pkg files
some code refactoring
Whoops.
makeself: convert ELF files to self files
also get Q
sceverify: verify SCE binaries
fix unself for recent selfs
unpkg - decrypt and unpack update .pkg files
pupunpack fixes
intial crypto stuff
some minor fixes
fix unself for compressed files
unself: convert fselfs back to elfs
more self stuff
usability
readself: finally some 64bit support
and more self stuff
readself: even more information
some readself updates; thanks to phiren.
usability++ from booto
small fix
readself + fixes
Initial commit.
Outils présents
cospkg: Créer un fichier pkg core_os.
cosunpkg: Décrypte un fichier pkg core_os.
makepkg: Créer un fichier pkg.
makeself: Créer un fichier self encrypté.
norunpack: Dépacketer une nor de la PS3 dumpé.
pkg: Crée un fichier pkg
puppack: Permet de créer des fichiers pup à partir de rien.
pupunpack: Dépackette les fichiers PUP.
readself: Donne des infos sur un fichier self.
sceverify: Vérifie si un fichier est bien signé, crypté etc.
unpkg: Dépacke un pkg.
ungpkg: Dépacke un pkg de jeu (psn/démo).
unself: Décrypte un self.
Quasiment toutes les clés sont présentes, il manque juste celles du lv0.
Utilisation
Comme les outils utilisent la variable d'environnement "HOME", pour que ça fonctionne sous Windows (et que ça détecte le dossier .ps3 contenant les clés), vous devez tapez la commande (en ligne de commande "cmd.exe"):
- Code: Tout sélectionner
set HOME=c:/dossier/qui/va/vers/fail0verflow_ps3tools_win32
En remplaçant c:/dossier/qui/va/vers/fail0verflow_ps3tools_win32 par l'emplacement complet du dossier qui contient l'autre dossier ".ps3".
Puis tapez "cd c:/dossier/qui/va/vers/fail0verflow_ps3tools_win32" et enfin tapez le nom de la commande avec les paramètres dans la ligne de commande.
Outils compilés pour Windows (par moi, version du 12/1):
Télécharger ps3tools fail0verflow 12/1: Outils pour signer/crypter/decrypter les elf/self/pup/pkg
Source des clés : https://github.com/estx/ps3keys
Site officiel : http://git.fail0verflow.com/?p=ps3tools.git;a=summary
Backup du code source : https://github.com/hermesEOL/fail0verflow