Fonctionnalité :
- Émulation précise et haut taux de compatibilité.
- Support de fichier Zip.
- Émulation de CD via le chargement de fichiers cue. Vous devez avoir une rom de carte système nommé syscard.pce dans le même répertoire de vos fichiers cue.
- Les fichiers Cue peuvent utiliser des bandes sons externes en formats Ogg Vorbis & Wav (PCM, ADPCM, etc) (non fonctionnel sur PS3 actuellement).
- Contrôle optionnel tactile multi-touch en plus du contrôle clavier (nécessite Android 2.1 pour le multi-touch).
- Support de backup de mémoire et sauvegarde d'état, un emplacement d'auto-sauvegarde et un de sauvegarde manuelle pour la sauvegarde des états.
- Pas d'activation utilisateur ou autre
Contrôles pour PS3 :
- D-pad : navigation des menus (Haut & Bas), Gauche pour remonter un répertoire , Droite pour sélectionner l'entrée en surbrillance.
- Croix : confirmer/sélectionner l'entrée de menu, Bouton I.
- Cercle : annuler l'entrée de menu /retour en arrière, Bouton II.
- Select : Sélectionner.
- Start: Lancer.
- L2 : Ouvrir/Masquer le menu.
- R2 : Avance-rapide.
Version 1.3.0 (2010.11.08):
* Updated to Mednafen 0.9.14-wip core with various emulation fixes
* 16-bit image rendering enabled to decrease GPU bandwidth and improve speed for devices where this is a bottleneck
* PS3: Updated to use firmware 3.41 libraries, fixes slowdowns in games that use larger than 256 pixel wide screen modes
* PS3: CD images now work, but only bin+cue for now. images with external audio tracks cause a system lockup.
Version 1.2.4 (2010.11.06):
* Added game orientation option and updated virtual control pad to handle portrait orientation.
* Added aspect ratio option, defaults to 4:3 but can be set to 1:1 or full screen (only recommended in landscape orientation).
* Fixed a possible lockup when loading CD games due to a threading issue.
Version 1.2.3 (2010.10.22):
* Key configuration supports diagonal keys.
* Initial support for Android direct textures which speed up screen updates on supported devices significantly. This can be toggled in the options and defaults to on if support is detected. If it defaults to off, it can still be enabled but there is no guarantee it will work. Only tested working on my Droid so far.
* Running a SuperGrafx game should no longer cause the screen to shift.
* Fixed a possible crash during audio initialization.
Version 1.2.2 (2010.10.14):
* Key configuration added to options. Both game controls and in-game shortcut keys can be set/unset as needed.
* Menu can be opened in-game by tapping the bottom right corner (top-right when held in portrait). This is useful if you unbind the open menu command and have no other way of opening the menu.
* Frame skip can be set manually to Auto or 0-4. Audio stretching is used at level 0 as before, but it will become a separate option in the future.
* On-screen error messages for game loading errors
* Fixed a bug where a zip file without a valid .pce file could be erroneously loaded
Version 1.2.1 (2010.10.04):
* Hopefully a correct fix for blank screens on Android 1.6 devices, explicitly set the surface type to use GPU memory. A special thanks to user Chris for his testing help.
* Removed unused libcdio code for physical CD support
Version 1.2.0 (2010.10.01):
* Removed 2x Frame Update option and replaced it with Frame Skip. It needs sound to be on and will skip frames as needed (up to 4) to keep the audio running as close to the original game speed as possible. When off, it behaves like previous versions where all frames are displayed and the audio pitch slowly shifts to sync with the video. Neither method is 100% perfect but they'll be improved in future versions.
* Sound and Frame Skip options are on by default
* Integrated some emulation fixes from the next version of Mednafen
* Menus scroll properly when navigated with a keyboard
* Fixed possible crash if the file picker started on an empty directory
* Increased default font size to 3.5mm and added a Large Fonts option with 5mm fonts for larger devices. Future versions will allow arbitrary font sizes.
* Some java optimizations, hopefully doesn't break anything
Version 1.1.2 (2010.09.16):
* Possibly fixed Android 1.6 support by linking the correct versions of the NDK libraries
* Updated input handling code in preparation for future GUI changes
* Menu items are dimmed when not applicable (example, Load State is dimmed when a state is not present)
* Initial sound syncing support. Still buggy, but gradually removes clicks in audio by slowing it down to the game's framerate.
Version 1.1.1 (2010.09.11):
* Better orientation sensor algorithm
* Optimized java code with ProGuard
Version 1.1.0 (2010.09.08):
* Updated emulation back-end based on Mednafen 0.9.12-WIP and other optimizations giving a significant speed boost for all games
* Arcade Card emulation added to the options, takes effect on the next game loaded
* 2x Frame Update added to the options, runs 2 emulation loops per frame to help with devices locked at 30fps refresh such as the HTC Evo 4G (I unfortunately don't have one to test myself, please email me if there's an improvement with this setting on), also may help devices with limited GPU bandwidth
* Screen doesn't turn off when no buttons are pushed for an extended period
* OpenGL initialization can handle devices which provide only 32-bit modes instead of 16-bit
* Enabling/Disabling sound after a game is loaded should be more stable
* Decreased orientation change sensitivity
Version 1.0.2 (2010.09.03):
* Linked with libsndfile to support cue files that use iso+wav
Version 1.0.1 (2010.09.01):
* CPU usage reduced when idle to conserve battery life
* Fonts are rendered taking screen size into account, should fix font sizes on lower DPI devices
* Scrolling deceleration fix in menus
* Orientation sensor is handled properly when returning to menu after starting a game
Version 1.0.0 (2010.08.27):
* Initial release
* Updated to Mednafen 0.9.14-wip core with various emulation fixes
* 16-bit image rendering enabled to decrease GPU bandwidth and improve speed for devices where this is a bottleneck
* PS3: Updated to use firmware 3.41 libraries, fixes slowdowns in games that use larger than 256 pixel wide screen modes
* PS3: CD images now work, but only bin+cue for now. images with external audio tracks cause a system lockup.
Version 1.2.4 (2010.11.06):
* Added game orientation option and updated virtual control pad to handle portrait orientation.
* Added aspect ratio option, defaults to 4:3 but can be set to 1:1 or full screen (only recommended in landscape orientation).
* Fixed a possible lockup when loading CD games due to a threading issue.
Version 1.2.3 (2010.10.22):
* Key configuration supports diagonal keys.
* Initial support for Android direct textures which speed up screen updates on supported devices significantly. This can be toggled in the options and defaults to on if support is detected. If it defaults to off, it can still be enabled but there is no guarantee it will work. Only tested working on my Droid so far.
* Running a SuperGrafx game should no longer cause the screen to shift.
* Fixed a possible crash during audio initialization.
Version 1.2.2 (2010.10.14):
* Key configuration added to options. Both game controls and in-game shortcut keys can be set/unset as needed.
* Menu can be opened in-game by tapping the bottom right corner (top-right when held in portrait). This is useful if you unbind the open menu command and have no other way of opening the menu.
* Frame skip can be set manually to Auto or 0-4. Audio stretching is used at level 0 as before, but it will become a separate option in the future.
* On-screen error messages for game loading errors
* Fixed a bug where a zip file without a valid .pce file could be erroneously loaded
Version 1.2.1 (2010.10.04):
* Hopefully a correct fix for blank screens on Android 1.6 devices, explicitly set the surface type to use GPU memory. A special thanks to user Chris for his testing help.
* Removed unused libcdio code for physical CD support
Version 1.2.0 (2010.10.01):
* Removed 2x Frame Update option and replaced it with Frame Skip. It needs sound to be on and will skip frames as needed (up to 4) to keep the audio running as close to the original game speed as possible. When off, it behaves like previous versions where all frames are displayed and the audio pitch slowly shifts to sync with the video. Neither method is 100% perfect but they'll be improved in future versions.
* Sound and Frame Skip options are on by default
* Integrated some emulation fixes from the next version of Mednafen
* Menus scroll properly when navigated with a keyboard
* Fixed possible crash if the file picker started on an empty directory
* Increased default font size to 3.5mm and added a Large Fonts option with 5mm fonts for larger devices. Future versions will allow arbitrary font sizes.
* Some java optimizations, hopefully doesn't break anything
Version 1.1.2 (2010.09.16):
* Possibly fixed Android 1.6 support by linking the correct versions of the NDK libraries
* Updated input handling code in preparation for future GUI changes
* Menu items are dimmed when not applicable (example, Load State is dimmed when a state is not present)
* Initial sound syncing support. Still buggy, but gradually removes clicks in audio by slowing it down to the game's framerate.
Version 1.1.1 (2010.09.11):
* Better orientation sensor algorithm
* Optimized java code with ProGuard
Version 1.1.0 (2010.09.08):
* Updated emulation back-end based on Mednafen 0.9.12-WIP and other optimizations giving a significant speed boost for all games
* Arcade Card emulation added to the options, takes effect on the next game loaded
* 2x Frame Update added to the options, runs 2 emulation loops per frame to help with devices locked at 30fps refresh such as the HTC Evo 4G (I unfortunately don't have one to test myself, please email me if there's an improvement with this setting on), also may help devices with limited GPU bandwidth
* Screen doesn't turn off when no buttons are pushed for an extended period
* OpenGL initialization can handle devices which provide only 32-bit modes instead of 16-bit
* Enabling/Disabling sound after a game is loaded should be more stable
* Decreased orientation change sensitivity
Version 1.0.2 (2010.09.03):
* Linked with libsndfile to support cue files that use iso+wav
Version 1.0.1 (2010.09.01):
* CPU usage reduced when idle to conserve battery life
* Fonts are rendered taking screen size into account, should fix font sizes on lower DPI devices
* Scrolling deceleration fix in menus
* Orientation sensor is handled properly when returning to menu after starting a game
Version 1.0.0 (2010.08.27):
* Initial release
Télécharger PCE.emu 1.3.0: émulateur PC Engine/TurboGrafx-16
Source : http://psx-scene.com/forums/f6/pce-emu-1-3-0-released-70259/
Site Officiel : http://sites.google.com/site/explusalpha0/home/pce-emu